A Vampire's Codex · V Rising 1.1

The Hunt— V Blood to Dracula —

Every V Blood carrier from the first wolf to the Immortal King — and the exact loadout to drink them dry.

64Bosses Charted
16–91Gear Range
4Acts to Dawn
▾ Descend into the codex ▾

Before the hunt

Weapon first

A maxed weapon swings the most damage of any single upgrade. Match the boss's gear level — every level under it costs you 4% damage and 4% extra taken.

Blood is a stat

Run Rogue (crit) or Brute (lifesteal) at 90%+ for melee; Scholar for casters; Draculin for Chaos burst. Quality matters as much as type.

Slot your jewels

From the mid-game on, Spell Jewels reshape your abilities — split-shot Corrupted Skull, lifesteal Death Knight, longer Ward. Bring two potions every fight.

Earn before you equip

Every loadout here uses only what you'd already hold when you arrive — a boss's weapon or veil is its reward, not your tool for that fight. Each card lists the gear you'll have in hand.

Spell schools Blood Chaos Frost Unholy Illusion Storm
No carrier by that name walks these lands.